<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="workingLight10.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.10"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="13" filename="$data/shared/assets/lights/lizard/rearLight16_normal.png"/>
    <File fileId="14" filename="$data/shared/assets/lights/lizard/rearLight16_vmask.png"/>
    <File fileId="12" filename="$data/shared/assets/lights/lizard/workingLight10_emissive.png"/>
    <File fileId="17" filename="$data/shared/clearGlass_diffuse.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="18" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png"/>
    <File fileId="15" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
    <File fileId="2" filename="../textures/rearLight16_normal.dds"/>
    <File fileId="3" filename="../textures/rearLight16_vmask.dds"/>
  </Files>


  <Materials>
    <Material name="clearGlass_glassClear03_mat" materialId="5" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="17"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="18"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="rearLight16_chrome_mat" materialId="6" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="rearLight16_plasticGraniteGrainSmallBlack_mat" materialId="7" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="13"/>
      <Glossmap fileId="14"/>
      <Custommap name="detailSpecular" fileId="15"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="16"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="workingLight10.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="workingLight10" shapeId="1" clipDistance="75" nodeId="11" castsShadows="true" receiveShadows="true" materialIds="6,7">
      <Shape name="workingLightGlass" translation="0.000213 0.059964 0.000108" shapeId="2" clipDistance="75" nodeId="12" castsShadows="true" receiveShadows="true" materialIds="5"/>
    </Shape>
  </Scene>

</i3D>
